I decided to blog my notes from the AIGA GAIN Design Means Business Conference. I hope that they are at least somewhat understandable to the outside world.
Guess what?! The confrence is carbon neutral! Woo Hoo!
Designer 2015 Survey - What are the professional requirements for designers ten years from now?
Tom Kelly (IDEO) - Introduction
- Designers were once considered a cute fashion accessory to business. Now they're front page news.
- Deigners enjoy a new status as trusted advisors.
- There's a lot of money on the table because we haven't fully tapped into the power of design.
- Design is a value generator, a catalyst for love and hate
- Design can add personality to an object. Beauty with a smile.
- From design to design thinking. D(esign) school holds the same respect as B(usiness) school.
- Companies with a steady commitment to design were rewarded with lasting competitiveness.
Moira Cullen - Breaking Down Silos: The Evolution of Brand Collaboration
- Silos, and the turf wars they enable, devastate organizations.
- 1930's: Neil McElroy - Proctor & Gamble, the founder of brand management
- 1950's: Brand image - separating products from brands
- 1970's: Brand positioning - owning a unique position in the consumer's mind
- 1980's: A brand's equity is worth more than the physical assets of the company
- 1770: Design Management - Wedgwood buying the services of local artisans
- 1940: Consumer oriented design - Lucky Strike cigarettes
- 1950: Business oriented design - IBM logo redesigned for business success
- 1980: Corporate oriented design - corporate identity, mostly used for PR
- Old Thinking: Brand = Marketing, Design = Production, Brand = Intangibles, Design = Cost
- The Internet is a space of value
- Progression of economic value: commodities > goods > services > engagement
- Progression of human value: Maslow's hierarchy of needs, physiological >>> self realization
- The balance of power has shifted from businesses to consumers
- 70% of decisions are emotionally based
- We are moving into an emotional economy
- Design is the soul of man-made creation
- Communities of creation - Users are as important as the product (YouTube, Google, Flickr, Etsy)
- Networked communities are acting like businesses and businesses are acting like networked communities (eBay)
- Emotion and Engagement are the new product differentiators
- Transaction Marketing > Relationship Marketing > Engagement Marketing
- Simplicity is the shortest path to a solution
- Design is the best conversation you can have with your organization
- Consumers are co-creating brands, value relationships, design as connection
- Silos are more effective when flat
Bo Barber (Nood) and Michael Hendrix (Tricycle) - All Look, No Feel
- Carpet samples for interior design are a major source of needless environmental waste
- Tricycle developed a way to deliver high resolution, color accurate, virtual or paper samples of carpet to make interior design decisions (via email, iPods)
- Preserve the experience while changing tactics
- It's not about carpet; it's about sustainable design
- Nood is a floor covering fashion brand that completely relies on Tricycles sample delivery tactics
- Nood owner believes that Tricycle designers speak the language of other designers better than suits, "The less I get it, the better."
- Stuff is a commodity. Service is not.
- See journal online
Bobby C. Martin Jr. (Jazz at Lincoln Center) - Creative is Not a Service, It's a Necessity (A Short Story)
- 'Moody doesn't sell.' Ignore them and go with what you think is right. Told client it was going to be magenta, ordered hot pink.
- 'But I thought you promised.' I promised before the 10,000 revisions of the original creative.
- As an in-house designer you have to be an authority on all things.
Scott Williams (Starwood Hotels) - Execute the Obvious to Rise Above the Competition
- We asked customers what they wanted, they told us, and we fixed it
- Keep your eyes open. Observe. Indifference kills. Falling trees are the most common cause of death among beavers.
- When customers adopt products into their daily lives, the company wins (Heavenly Beds at Home). When customers recommend products and change behavior, the company wins.
- Use observational research to fight indifference (surveillance tapes). Customers are not always able to articulate their needs and desires in a focus group, but it is revealed in their behavior.
- First and last impressions of a brand are the most important.
- Read NY Magazine "Group Thinker": Focus groups only confirm what the company already knows. They are comforting and directional.
- Brands that engage emotionally make more money.
- Consumers using brands for self esteem and recognition. ("I'll be a Platinum member in two days.")
- Why are people using your products and services? Watch and learn.
Shane Brentham (AutoDesk) and Kevin Farnham (Method) - Brand and Interface Innovation: Method and Autodesk Build Profitability Through Design
- Look at the experience people have with your brand.
- International web sites: consistent look and feel, consistent information architecture
- Customer centric user experience.
- The web site is a reflection of the user community, not the product
- User expectation deep dives
- Learn to ask big questions (change course mid-design process)
- Trust leads to innovation (strong designer/client relationship)
- Customer centric design processes are the foundations of any strategy