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Yakity Yak, Brands Talk Back

Friday 29, 2008

The more progressive marketers keep telling us that we're in an Age of Conversation, but I would never see any real evidence of it. Sure, consumers (aka real people) were talking amongst themselves, using communication tools and social nets to spread their words and keep the ambient intimacy going strong. But I rarely see brands take part.

There's Zappos, they're obviously on board and down with the Twitter. Carnival Cruise Lines is getting its microblogging on. Obama is a web 2.0 force of nature. Anything else? I was hopeful that AMC's MadMen was taking a progressive step in the right direction, but that turned out to be the fans taking matters into their own hands and getting burned for it.

I usually see them talking but I rarely hear them answering. It has to be tough to answer the public directly. There's lots of them and one of you. Who speaks for the company anyway? Do you have a community manager? If you're a passion brand you should.

Recently I saw two good examples of brands using YouTube to talk back.

First there was Samsung with its parody unboxing video. Unboxing is a meme where people show pictures or videos of taking their soon to be beloved objects out of the carefully designed packaging they came in. Its usually interesting, but not terribly exciting. Until Samsung asked Viral Factory to make a video for the soon to be released Omnia smart phone:

Then W+K made a viral directly responding to a video made by a fan of the Tiger Woods EA video game revealing a glitch in the then current/now previous version of the game where Woods can walk on water. W+K's video shows that it's not a glitch, "he's just that good."

They also made a video responding to a guy who posts how-to videos on solving a Rubix Cube:

It seems like W+K is finally getting a handle on this whole internet thingamagig. Way to go! About damn time!

via [LA Times, Ad Age, and NotCot]

The MadMen MetaDrama

Tuesday 19, 2008

Most marketers, media outlets, or non-humans use twitter as little more than an RSS Feed. NPR posts their headlines:

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Amazon posts their specials:

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Kind of like how we humans use it, a la 'this is what I'm doing right now,' but without the conversation with other twitter users. It is a rare occasion that brands invest the resources to use twitter to actually have a twitter discourse with their followers who are probably also their customers. CarnivalCruise Lines is a great example of a company that gets the full benefits of using twitter:

carnivalcruise_twitter.png

Now I have a new non-person to admire its usage of twitter. Actually, non-people. I am amazed by AMC's MadMen's glorious use of twitter. They have given all of their main characters twitter accounts. It started with the master of 60's advertising creativity, Don Draper:

Don_Draper1.png

I was a little weirded out by a fictional character being on twitter and FINDING ME, but was intrigued enough to follow him back. (Look at me, I'm calling a fictional character "him." How great is that?) Apparently AMC did a great job at finding all the advertising people on twitter. At first I thought it was a time in a bottle thing, but then he started conversing with the real people on twitter:

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Don_Draper2.png

Then Joan Holloway came on board:

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And Pete Campbell:

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And Peggy Olson:

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And Bertram Cooper:

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Suddenly we were getting a text driven story on top of the televised story. I love it, I'll follow it, and possibly even engage with it because it gives me something in return for doing so. It gives me a little extra that I wouldn't get on TV. It gives me the characters inner monologue so I feel like I know them better and it gives me another story line to follow.

I'm surprised Heroes hasn't gotten on this little bandwagon. Twitter would fit even better with their brand and audience.

Update:

Apparently this wasn't a brilliant promotional campaign by the AMC marketing department, but a very interesting piece of fan fiction. Now AMC has forced Twitter to take down the fake profiles of a few of the key characters, like Peggy Olson and Don Draper, and left the minor players to twitter a story line involving lawyers, the FBI, and some covert organization called AMC.

I'm not sure what the right call would have been - leaving it be or taking it down. I think its a great thing when your fans take liberties when interpreting your brand, but the loss of control is scary. I think that if the writers had been transparent about their lack of association with AMC this wouldn't have blown up in their faces.

DIY Days Report from the Werehouse

Tuesday 29, 2008

To tell the truth, when Alex Johnson asked me to liveblog the DIY Days confernce last weekend, I wasn't expecting much. Mostly because it was a free conference and this is what I know of conferences that are either free or just dirt cheap - be prepared to be inundated with shameless self-promoters and an array of sales pitches throughout the day.

But much to my great surprise, it wasn't that at all. It was a really interesting day of people who made and distributed their movies or make video content outside of the traditional Hollywood system who sincerely wanted to tell their stories and help their fellow attendees do the same. For me, it was a bunch of great experiences and opinions of how to utilize the web for marketing on a budget.

diydays.jpg
[photo courtesy of Mike Hedge]

Robert Greenwald Opening Keynote - A lot of information on how to best communicate via video online.

The Realities of DIY - Movie making is 10% filmmaking and 90% working out your distribution and getting it seen. If you're not prepared for that, then prepare to be disappointed.

Four Eyed Monsters - went massively in debt trying to find a distributor for their film by touring festivals. Along the way they videoblogged their adventures and built a fan base. By tracking this fan base and logging their requests to see the film they were able to go directly to local theaters with attendance estimates to screen their film in locations with a strong fan base.

We Are the Strange - I give M dot Strange credit A) for his name and B) for his enthusiasm. That and I wouldn't want to mess with his army of 14 year olds. He's a really great example of winning fans by teaching them what you know and involving them in the production process. Gay Kawasaki would call it "eating like a bird and pooping like an elephant."

Marshall Herskovitz Keynote - The bumpy tale of how he produced Quarterlife, built a community around it, and is still trying to raise enough capital to keep it going.

Moving Beyond the Screen - Tommy Polatta is actually a fan of BitTorrent. He did a sold out screening in South Korea where everyone in the audience had already seen the film online. 'If it wasn't for BitTorrent a lot of my stuff wouldn't get seen.'

Extending the Storyworld - This was about using alternate reality games as a marketing tool. Put people in the role of the protagonist and get them familiar with what they're up against. Sometimes you can develop a side story that parallels the film. If its successful, you can turn it into its own intellectuall property and your next project is half way done.

When the Audience Takes Control - You don't build a community, you serve a community that already exists.

PSFK SF Conference

Tuesday 15, 2008

I have been asked to liveblog the PSFK conference in San Francisco on Thursday July 17th. Considering my lack of regular income this is a welcome opportunity to meet other planners, potential employers, and sit in on same great content about consumer trends, business ideas, and creativity.

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I'll be driving up on Wednesday, staying with my friend, Angela, on her itmaybeanairmattressbutitsfree accommodations, going to Cause For Drinks, attending the conference, going to the after party courtesy of Behance (I'm allowed to bring a guest, so ping me if you want to go), going to likemind.sf on Friday, and driving back that afternoon. It will be a quick trip, but jammed pack with good stuff.

Here is the schedule for the conference:

8.30 Opening Remarks
PSFK founder Piers Fawkes welcomes the audience and introduces the agenda.

8.45 Trends-Should you care?
Ed Cotton (BSSP) explains why trends and inspiration matter - and how you can judge and use them.

9.15 San Francisco Snapshot
What makes the Bay Area tick? Colin Nagy (Attention) leads a discussion with passionate locals discuss what aspects of local culture inspire them the most. Panel includes Amit Gupta (Photojojo), Jeremy Townsend (Ghetto Gourmet), Kevin Allison (Financial Times) and Liz Dunn (funnyordie.com)

10.00 Shape The World
Chris Riley (Apple) explains how three Bay Area residents have shaped his world.

10.50 New Art
Since opening her online and offline art galleries, Jen Bekman (20×200) has witnessed (and encouraged) and new movement of artists, themes and styles. Bekman talks about the trends she sees in art and artists’ use of technology to connect with art-lovers and buyers.

11.20 Make It With Us
Ezra Cooperstein (Current TV) and Andrew Hoppin (NASA) describe how to shake up large bureaucratic industries (e.g.: aerospace and broadcast media) by turning customers into creators and collaborators.

12.00 Making Inspiration Matter
Gathering trends and ideas may be important but how do you take inspiration and create change? Gareth Kay (Modernista) leads a discussion with Eric Corey Freed (Organic Architect), Frank Striefler (Media Arts Lab) and Josh Morenstein (fuseprojects).

1.40 Thoughtful Change
Jean-Marie Shields (Starbucks) explains that the future will embrace brands that connect with consumers by converting ideas into Thoughtful Change.

2.10 Aligning Interests
When cynical people admit they’re idealistic you might be on to something; Publisher and Founding Editor Max Schorr shares his inspirations and learnings from the beginning of GOOD Magazine.

2.40 Look & Feel
Creative designer and inventor of Red, the award winning In Flight Entertainment system for Virgin America, speaks about innovation in the cabin worldwide.

3.40 Using It
How can companies and organizations leverage social media to enhance consumer dialog, evolve product offering and improve sales. Bootstrapping expert George Parker will lead a discussion with leading marketing innovators Adrian Ho (Zeus Jones), Mark Lewis (DDB), Lynn Casey (Team Noesis) and Rohit Bhargava (Ogilvy 360 Digital Influence).

4.20 When Words Are Not Enough
Using experience design to enhance communications: George Murphy (Modo-Group) and John Pollard (Microsoft) describe how environments and technology helped consumers connect with the brand.

4.50 Behave
Josh Handy & Nate Pence talk about how they design the method way, and how design and creative both mirror and shape the organization.

It should be a great time and possibly even better content than the APG in Miami. If you're in the Bay area and want to come, I think tickets are still available and at around $400 its a steal.

Informed Environmentalism

Friday 20, 2008

I want to live a greener lifestyle. I want to move to a city with better public transportation so I can drive less. I try to avoid drinking bottled water by using a Britta filter for my daily drinking water, reusing the PET bottle a few times when I can't avoid it, and requesting a glass of the city's finest when I'm dining out. I carry a baggu bag with me wherever I go and use it at every possible occasion. I hardly have any plastic bags for trash anymore. I buy organic food even though its more expensive and I'm not gainfully employed. I recycle sparingly, but I want to increase that effort once I'm in my own place (my roommate isn't much for recycling so I hide my bottles and cans in the neighbors' recycling bins). I want to start buying carbon offsets eventually, but I'm not sure if that's any more effective than investing in socially responsible mutual funds. And so on, and so forth.

Here is what I don't want to be - I don't want to be a green know-it-all or a nag, but I'm worried. I'm worried that the sense of an immediate need for a united effort, from for businesses and consumers, isn't being felt and that a greater part of society isn't taking it seriously or doesn't believe it at all. It's not like I am completely certain that increasingly severe weather patterns are a continuous trend and not just a blip along the history of existence. But this video made it easy for me decide:

- If we do nothing and there is no climate crisis, then things continue as they are.
- If we do nothing and global warming continues, disaster is immanent.
- If we so something and climate change abates, then we consume less, are energy independent, produce less waste, etc.
- If we do something and the climate crisis turns out to be very real, then hopefully we can do enough to end or even reverse the pattern of causation.

Either way, it is far better to do something than to do nothing.

But what can we do? According to this article in the New York Times, many people who want to do something feel paralyzed by conflicting messages.

"An environmentally conscientious consumer is left to wonder: are low-energy compact fluorescent bulbs better than standard incandescents, even if they contain traces of mercury? Which salad is more earth-friendly, the one made with organic mixed greens trucked from thousands of miles away, or the one with lettuce raised on nearby industrial farms? Should they support nuclear power as a clean alternative to coal?"

Sure, we would all like to see the issue as black and white - if we do these things then the planet will be saved, but its usually not that simple. Especially for the larger purchases. The only way we can cease to have an impact is to not consume at all, otherwise, everything else is a trade off. Bamboo floor vs. wood = renewable resource vs. smaller carbon footprint. It is the act of making a conscious decision to weigh the costs and benefits to the earth and our future well-being that is important.

Therefore, it is our job as marketers to empower consumers to weigh the pluses and minuses without feeling overwhelmed by them. The M&S carbon footprint label is a good start, but it only tells one part of the story. We can't be can't all be Ed Begley Jr. (he's a borderline nutcase), but we can at least have the information we need to make the buying decisions that make us more good than bad.

Swindle - Sometimes a Promotion is Just Too Successful

Tuesday 5, 2008

A while back I picked up Swindle Magazine as part of the Russell Davies "Make Me More Interesting in 10 Easy Steps" plan. I'm usually not much of a magazine reader, but Swindle had always caught my eye every time I passed by it in the bookstore magazine section and then I finally had an excuse to pick it up - a mandate to read 10 magazines in 12 weeks. If I was going to accomplish that task then they had better be very interesting magazines.

Swindle is a pop culture and underground arts magazine published by Shepard Fairey and friends. It used to be in a high quality magazine format and there was a slim chance that if you were cruising the magazine aisle looking for something other than Wired, or Dwell, or Blender that maybe, just maybe, you would stumble across it and the cover would catch your eye. Actually, the cover would grab your eyeballs and pull them towards it like a galaxy swallowing black hole. It was that compelling and it was usually just an example of their featured artist's work. Now they publish it as a hard bound book and only have it available underground art stores like Munky King.

I fell in love with one of the articles in the issue I picked up. It was a historical piece on the Chicago disaster that was "Disco Demolition Night." Well, disaster may not be right word depending on your perspective. I'm going to approach it from a brand perspective, and in that case, I can call it a Fabulous Disaster.

It was 1979, and if you want to talk about a brand that was always in beta, the Chicago White Socks were it. They didn't have a solid fan base to sell to because they sucked. Seriously, they were even worse than the historically disappointing Cubs across town. To overcome their lack of fan appeal they pulled every promotional trick in and outside of the book to raise attendance.

All they needed was a catalyst to do something really big and that catalyst came in the form of Steve Dahl. Dahl was a radio DJ at a Chicago area rock station who lost his last job to a format change from rock to disco. So he had an ax to grind against the disco genre, which he did daily by "blowing up" a disco record on his show every day. When his station manager and the White Socks marketing manager got together to discuss a joint promotion, an idea was born - Disco Demolition Night.

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[photo courtesy of Swindle Magazine]
"The plan for Disco Demolition Night was thus: All fans bringing a disco record to the stadium would be charged 98 cents admission (as in 98.3 FM, The Loop’s radio frequency) for the doubleheader against the Detroit Tigers. The records would be collected in a large trash dumpster by the main gate, and the dumpster would be relocated to center field after the first game of the doubleheader, to be blown into smithereens by the commander himself, Steve Dahl. “Stayin’ Alive” and “I Will Survive” would do neither-this was to be the death of disco. On July 11th, Disco Demolition Eve, the White Sox drew just over 15,000 fans to Comiskey Park, filling less than a third of the roughly 52,000 seats in Comiskey Park. By all accounts, the hope was that the promotion the next day would draw an additional 5,000 to 10,000 fans."

What they got was a crowd of 40,000 rowdy anti-disco fans waiting outside the stadium gates, partaking in their share of illicit substances and getting rowdier by the minute.

By the end of the night a dumpster of records was blown to smithereens, inebriated teenagers had invaded the field, chaos ensued, the game was called off, the White Socks were overwhelmed by their own success, and the local community and Major League Baseball was in a rage. So overwhelmed in fact that the owner of the team had to fire the marketing manager, who happened to be his son, with the words, "You know, Miguel, sometimes they work too well."

I wonder about this sometimes. What if we manage to tap into the zeitgeist a little too well at some point? Can the right client forgive a massive over delivery? Will the public outside of the target be understanding of the circumstances? Can we manage success that blasts our expectations out of the water? And if you are a company built on constant experimentation, how do you capitalize on finding the one thing that really really works?

The White Socks could have handled their success a little better. They could have become the anti-establishment team. The team for the kids who just want to RAWK!

Read the whole story. It’s worth it.

Mind the Crap - Holiday Gift Shopping Advice

Wednesday 28, 2007

I had a friend who insisted on giving every single one of her friends a gift. I really wish she didn't because she always just ended up giving everyone the same piece of if-not-junk-then-awfully-close that she got from the dollar store. I had never meant the words "you shouldn't have" more than when she bestowed her holiday generosity upon me, and then I would sneak a sorrowful look of solidarity towards her other victims.

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[photo by c0reyanne]

People, don't be that person. If you can't think of anything good to give then don't give anything at all. Gifting crap that people don't really want only creates an artificial demand for useless shit that will either collect dust or eventually wind up in a landfill. The best possible result would be that it becomes a booby gift in a White Elephant game, and even then it will still be just another piece of eventual trash.

As for myself, I am a highly skilled ninja warrior of gift giving. I try to genuinely think of the person I am giving something to when I shop and put their tastes and desires before my own. I also listen to them throughout the year as they tell me about their interests or new hobbies that they're starting and buy gifts accordingly. I don't always hit the mark, but I think I succeed far more often than I fail.

The only person who regularly stumps me is my father because he buys everything he wants when he wants it and anything that I could possibly find that he doesn't know about he wouldn't want. It would go into the crap pile, so I make him find his own gifts and tell me what to get. Then we pretend that it was a surprise. Collective denial is essential within families.

Okay, so now there's you. Maybe you suck at gift giving, or maybe you're just looking for outside sources of inspiration, or maybe you're just looking for something that doesn't scream "I bought this at the mall." I have two words for you - Shopping Blogs. If you read this blog regularly then you probably already know about these, but if you don't then check them out and at the very least get some inspiration. MightyGoods, Uncrate, NotCot, and Outblush are some great examples.

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I'm not saying that there isn't a need for generic gifts. There will always be a need for the mass impersonals, office gifts are the perfect example, all I'm saying is don't just give people stuff (that's a personal thing, I'm anti-stuff, other people sometimes like to accumulate things that serve no purpose beyond just sitting there, but not me) (vinyl sculptures that look freaking awesome on my desk are exempt from this rule) and for god's sake please stop giving candy. Isn't it bad enough that we gain 5lbs every holiday season without the extra help?

So what's the perfect generic gift? Alcohol. Namely wine. I say wine because there are very few people in this world who do not appreciate a good bottle of wine, and even the people that don't can bring it or break it out at their next dinner party for people who do. Ah, perfection. Ask your local wine merchant for a good "value" selection and get yourself a case. If you think far enough ahead, you can even take advantage of the BevMo 5¢ Sale. A full price wine tastes just as good as a half price wine. Hellz yeah.

Then there are the people you just don't know what to do with. They don't need anything, they don't want anything, and you have no idea how to satisfy their tastes. Do not be tempted to even try with these people because you are likely to fail and will waste your money. Let someone else give them something pointless and unmemorable or allow someone who knows them better to succeed. In these cases I suggest charity. Nothing says "you are impossible to buy for so I got an outhouse in a 3rd world country in your name" than charity. You can even personalize it buy giving a donation to a cause that person may have some real or idealistic connection to.

Happy holidays. Good luck with your shopping (I just finished last week, ha ha ha ha ha), and mind the crap.

PS - for you designers out there who keep lecturing us about being more selective in our consumption (buy less of better), that goes for you too.

Goodie Bags Can Be Good

Sunday 26, 2007

I have a dream. I have a dream that one day I will receive a conference goodie bad where I will not throw out anywhere from 75% to 100% of its contents, including the bag. It is a dream where I do not see a shameful waste of marketing dollars, but a shining beacon for generating consumer affection through branded utility and just plain old-fashioned fun.

Usually when I get a goodie bag I am disappointed. The bag is filled with bits of paper advertising this and promoting that and these bits of color-processed pulp go straight into the waste bin (unless there is a recycling bin, bless you Bloor Marriott in Toronto).

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[photo by MrGluSniffer]

Other standard goodie bag chotchkes are key chains, water bottles, note pads, stickers, buttons and these go straight to the trash as well. Why? Because these trinkets do not satisfy one of these three elements for good freebies that I would be proud to use allow people to see me displaying a corporate logo:

a) I find it useful outside of a conference setting
-- I keep the canvas bags sponsored by Adobe from SXSW for groceries
-- I kept the Trinchero wine pull for obvious reasons
b) It is well integrated with the conference theme and/or activities and/or relevant to its attendants
-- Pentagram New York gave me their version of a guidebook to Manhattan filled with points of interest for designers (I'm not a designer, but it was an AIGA conference)
c) It is well designed and doesn't look like crap
-- The Savits sponsored bags at the AAAA conference looked like they were made of Kevlar and had a huge ugly logo printed on the side, at least the SXSW bags display a fun design on one side and the Adobe logo on the other
d) I do not already have the same item from three other conferences that I've been to in the last year
-- Please, I beg you, stop giving note pads and key chains. I have more than I will ever need. We all do.

Companies who bother to sponsor an element of a conference goodie bag are throwing their money down the drain because the item they chose to put their brand on does not satisfy even one of those four elements. Not even one. Therefore, into the trash it goes.

I have ideas. I want people to be overjoyed by their goodie bags. Like Halloween, but more grown up.

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[photo by patedugan]

The Zen Master ran a conference of his very own this year and had a decent goodie bag, but I think it could be better and I have asked (okay, begged) to be put in charge of the freebies next year. The conference consists of two days of web technology and design and two days of skiing and socializing. Look at that - a theme! Snow. Skiing. Winter. Hooray! We have a direction.

Now for my ideas:

- A screen-printed Baggu bag to hold everything.
-- These bags are great. They're inexpensive, they look good, they fold up into a pouch small enough to fit in your purse or keep in your glove compartment, its washable, and it makes a great shopping bag. It practically begs to be reused.

- Customized M&Ms (or another kind of snack food)
-- Who couldn't use a chocolate pick-me-up after a day of heavy thinking and discussion?

- Hand Warmers
-- It’s usable and will be appreciated by those who join the skiing expedition.

- Neck Gators
-- Can be embroidered and reused.

- Pocket Shots
-- Because if you're going to be sponsoring drinks then why not sponsor drinks to go?

- New Books or Magazines
-- You have a small group highly educated people who probably blog or have a degree of influence over their industry peers and by giving them the first run of a book or magazine can seed potential word of mouth among their community

- Thumb Drives
-- I know that people get these all the time, but what can I say? They're handy.

- Luggage Tags
-- I'm actually surprised companies don't give these out more often. The ones you already have sometimes break and it’s always good to have an extra one lying around. Once again, handy.

- Pre-made Werewolf cards
-- This is for web geeks only. I never actually played this game, but I hear that it’s bizarrely popular.

- Beer or Wine Carrying Cozy
-- It's classy, useful, and will likely be appreciated by the attendants for years after the conference is over.

I could go on, but why give every drop of milk for free. I hope this works, because I would love to be responsible for a goodie bag that doesn’t suck. Who knows? Maybe I could start a trend.

SXSW 2007 - Global Design

Wednesday 25, 2007

Notes from the SXSW 2007 Interactive panel on Perspectives on Designing for Global Audiences.

- One size fits all vs. Localization
-- (web immaturity) communication -> e-commerce -> entertainment (web maturity)

toosmall.jpg
[photo by Lance and Erin]

- You risk alienating users if you try to use a global stamp
-- Nokia understands local language and product usage

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[photo by Kevin Michael]

- Any time a brand is one the web, it is a global player. Think ahead.
-- What do you globally standardize in your brand? Logo? Message? Strategy?

- Build a strategy from what your brand is trying to do.
- Empower regional effiliates to leverage their local understanding of the market.
-- Hire locally. Collaborate.

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[photo by bryan.stupar]

- How does the US keep up with international tech adoption rates?
-- Regional contacts, current employees from other countries, local research
--- Discount usability is better than no usability at all.
-- Avoid analysis paralysis
-- Make sure that you can modify your designs easily
-- Make the target country your next vacation destination
-- Create a "war room" with trend and cultural info
-- Know the audience

- Other countries are leapfrogging entire stages of technology adoption

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[photo by Bi Chan]

- South America hates rich media
-- The see it as a barrier to the information that they really want

- Geir Hoffstead research paper

SXSW 2007 - Spatial Reality

Thursday 19, 2007

Notes from the Living in a Spatial Reality panel at SXSW 2007.

- Location Based Storytelling (MIT Museum Without Walls)
-- Contribute -> Store -> Experience
-- Local search is not a tour

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- Google Earth Community
-- Tagging, letting residents tell Google about the neighborhood they live in
--- Malls, houses, public buildings

- Photo tagging
-- Georeferenced

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- Wikipedia

- Google Earth Feed (Yelp)
-- Collaborative 3D building modeling
-- Community authored 3D world

- Geotagged event news
-- Bring understanding and context to international news

- Geographical browser
-- Where information is

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- Common Alert Protocol
-- Shows maps of illegal incidences or areas that need to be maintained by the city
-- Increases the accountability of municipal services

SXSW 2007 - Stop Designing Products

Saturday 31, 2007

- What is the highest compliment that your product can receive? "That's Cool!"

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[photo by dfarber]

- Steve Jobs views on products from 1984
-- Technology
--- It shouldn't be like the quote from Samuel Johnson, "A dog on two legs doesn't walk particularly well, but it's amazing that it’s done at all."
-- Features
--- Not overcomplicated like 2nd generation VCRs, more about the features than the task
-- Experience
--- A beautiful elegant solution that works

- Find what people want to do and design the experience and technology around that.

- Products are people too (reactions)
-- Designing products with personality (TiVo)
-- People know who they are
-- Lack of identity results in products that don't satisfy the user experience
--- User Interface -> Logic -> Data

tivolove.jpg
[photo by hessiebelle]

- Experience design strategy
-- Articulate experience vision
-- Leverage the system
--- No user application can fix a bad system
--- Fix the functionality where it is broken

beethoven_ipod.jpg
[photo by Daisuke Tanaakaa]

- The Experience is the Product
-- iPod Experience/System
--- Play <-> Manage <-> Acquire

Not Everyone Wants it Smaller

Monday 22, 2007

I was having a conversation about cell phones with a friend of mine at a party and she was adamant about not upgrading.

Me: Why?

Shane: I just want the basics. I don't need any of the other stuff.

Me: But the other stuff is so great! Email, mobile web, texting, photos.....

Shane: But I can't SEE anything on other phones. I want to be able to read the keypad and the screen without putting on my glasses. I just want the basics. Where is the phone for me?

Think of all the millions upon millions of Baby Boomers who aren't that tech savvy, have weak eyes, and who want just the basics, but wouldn't mind paying a little extra for the basics well done. Chew on that for moment.

I wasn't long after this conversation that I started seeing cell phones that do just that, the basics, only in a beautiful, modern, and stylish manner. First is the Willcom R9, which is considered to be the ultimate minimalist cell phone.

Willcom.jpg

They weren't obsessed with cramming as many features as possible into one tiny device, they just focused on doing the basics extremely well and fitting them into a sleek, well designed package.

Then there is the concept Tiny Phone. It's really ust a stick with flip out screen and four buttons that can enter multiple numbers.

tinyphone3.jpg

This may be too far in the minimalist direction. I could see it working for an aging 007. Unfortunately, they keep replacing them with younger versions, so weak eyesight and arthritis is never really an issue for Her Majesty's Secret Service.

Even though the iPhone has the world abuzz with it's amazingness, it is always good to take a step back and realize that some people are not interested in amazing products. They are interested in ordinary products in amazing packages.

Bravo Kodak. Bra - Vo.

Sunday 7, 2007

This was an internal video that was apparently leaked to YouTube by a more tech savvy Kodak employee and it's freaking brilliant. This is a great first step towards shaking up an established and stale brand image. It acknowledges it's own shortcomings, pokes fun at itself, and promises a brighter future in a crazy "oh screw it" kind of way that I desperately want to believe.

Good luck, Kodak. I hope you make it.

Yay Nokia! Boo Apple!

Thursday 4, 2007

This is so bitter sweet for me. I love Nokia and finding out that they are the most environmentally friendly tech company gives me the warm fuzzies. Then I look at the bottom of the list and see my beloved Apple Computers. Say it ain't so Apple! Say it ain't so!

Here is Greenpeace's side of the story.

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Here is Apple's.

goodapple.jpg

My opinion - Apple has probably scrambled recently to take control of this story and be more environmentally proactive, but they can probably do a lot more. Given a few years to fully implement greener practices and invest in energy efficient technologies, they can probably make it to their rightful place at the top of the list.

I have faith.

Kids Today

Monday 11, 2006

When I was a pre-pube, the only thing I wanted from Hermes was a Steinkraus close-contact saddle, I was fairly sheltered and my knowledge of brands reflected this. Unless I could buy it at the saddlery or through the Dover catalogue, I was oblivious. Kids today are a wee bit different . . . .

Dressed in pink Uggs, Seven jeans and a matching pink sweater and cap, Elizabeth Cohen looks the epitome of hip as she winds her way through the holiday crowds at the Grove shopping center in Los Angeles. She is a discerning consumer — her Ugg boots are not knockoffs, and she names Prada and Dolce & Gabbana as her favorite brands. She's also 10 years old.

Children are earning their own money through allowances and odd jobs, they are more aware of designer brands through celebrity and fashion driven media as well as their parents purchases and are therefore become educated and discerning consumers at an early age. This is a growing base of consumers who understand, seek out, and purchase good design.

Now if only we can get them more interested in effecting environmental and social issues through dollar voting. That's a thought for the future.

LA Times - Gucci and Prada for the Under 13 Crowd

GAIN Notes - Day 2, Afternoon

Tuesday 7, 2006

Sam Hecht (Industrial Facility) - Product as a Landscape

- Products with no connection to the user or the environment
- Products need to have relevance to the domestic landscape
- The time you are not using the product is just as important as when you are
- Products communicating with the environment independent of the human being
- Muji ~ no marketing, all about design simplicity


Henry Myerberg (Rockwell Group) and Richard Smyth (JetBlue) - JetBlue Terminal Marketplace: Design for a Higher Plane

- Iconic NY elements (steps, bleachers)
- Bringing humanity back to the terminal

Kierstin De West and Jason McCormick (Conscientious Innovation) - The Shift Report (Short Story)

- Research on sustainability
- Understanding sustainability is about understanding culture and environment
- Sustainability = meeting current needs without screwing up the future
- Pillars of Sustainability = Personal, Spiritual, Social, Environmental
- "We're living the American Dream and we're drowning in it. Marketing has done a great job and it's getting better." ~ Consumer quote
- "If you can show me the business case, you're too late." ~ Bill Gates
- Help me be a conscious consumer.
- Barriers to conscious consumption = time, price, knowledge, disposal
- Integrity Brands

Doug Powell (HealthSimple) - Inspired by Necessity: The Business of Design

- Designers & Healthcare
-- Designers & entrepreneurship
-- Scale
-- Communication design
- No simple, visual, kid-friendly educational tools for families with Type 1 Diabetes
- Lack of design is an epidemic problem in healthcare
- Design is a key element for success
- Low barriers to entry because it's all print, but they do have advantages
-- There first
-- Open to partnership
-- Brand story and authenticity

Maria Giudice (Hot Studio) - Design Like You Give a Damn

- Heard the story of Architecture for Humanity at the TED Conference and their plea to create an open source international architecture design community
- Set to create that community through her design studio using web interfaces and templates that could be customized to each regional chapter but still keep the look and feel of AH.

GAIN Notes - Day 2, Morning

Tuesday 7, 2006

Tom Kelly (Ten Faces of Innovation)

- Anthropologist, Experimenter, Cross-Pollinator, Collaborator, Caregiver, Director, Hurdler, Set Designer, Storyteller, Experience Architect
- People don't store data, they keep stories
- Innovation roles battle the Devil's Advocate role

Michael Stanat - Understanding the Future of China

- China's Generation Y has an affinity for Western values
- Much change in the last 10 years
- Largest socio-economic gap
- Sea of Western influences (ideas, brands, internet)
- Not willing to sacrifice cultural ideals
- Family oriented
- Third World consumers with a First World appetite
- Motivted and optimistic but dissatisfied
- No roadmap to the future
- China's Little Emperors (results of the single child policy)
-- Limits social skills
- Generation Gap, escape through the internet
- Education is memorization, desire for Western style of teaching individuality and creativity
- Suicide is cause of 90% of young adult deaths
- Unable to what you really want to do, pressure for all around excellence
- Spend 1 - 12 hours/day on the internet (games, chat, email)
- Excessive internet usage is medically diagnosed as Internet Syndrome (superstition)
- Copies of Western TV shows (Supergirls = American Idol)
- Dreams of the good life = white collar, nice cars, travel, want to buy houses for their parents)
- Exciting careers (celebrity, cartoon design)
-- Disconnect from older generation with a desire of a life outside of a career
- Impact on diesgn's future (own voice vs. Western influence)
- Piracy will prevent design community reaching it's full potential
- ChinaGenY.com


Nell Daniel (Sweat Equity Enterprises)

- Teens have creative power
- Creative sector is growing faster than Wall Street
- Lack of quality creative training in schools
- 85% NYC school drop out rate due to lack of relevance
- Use areas of interest (products, fashion, music) to engage students
- Companies having to go overseas for creative talent
- Link youth with industry (they can learn from each other)
- Lauch awareness campaign BigFatF.com
- School systems are tough to change
- We are all interested in public schools
- Cultivation of a diverse, talented workforce
- Partnership with Marc Ecko, considered to be a hot new business model
- 100% return rate
- Entrepenurial philanthropy
- For-profit and non-profit agendas working together

Roger Martin (Toronto Rotman School of Business) - Designing in Hostile Teritory

- Reliability (consistent, replicable, minimize judgement, business people) vs. Validity (outcome meets objective, disverse variables, integration of judgement, designers)
- Take "design unfriendliness" as a design challenge
-- Bring the same level of enthusiasm
- Empathize with diesgn unfriendly elements
-- Understand fears of not going with norms
- Speak the language of reliability
-- "this is cool" vs. best practices
-- Turning up the volume doesn't work
- Use analogies and stories
-- Something in the past is consistent with idea/solution
- Bite off as little a piece as possible to generate proof
-- It doesn't have to be all or nothing

LiAnne Yu (Cheskin) - Exporting Fast Food to China

- Connect brand to China's New Culture of Cool
- Ethnographies in Guatemala and China
- Focus Groups
- China's familial ideals
- Latin America represents a freedom and a sexiness that China is aspiring to (a world outside their own)
- Pollo Campero ~ in Guatemala it is cheap food with great service, a great equalizer
- Pizza Hut ~ in China it offers a dining experience, people make salad sculptures using the all-you-can-eat salad bar (big hit), they save money so that they can go on weekends
- Cheap not necessarily the way to go to appeal to the growing middle class
- Restaurants represent windows to the world
-- Most Chinese can't afford t go abroad
- Child's needs comes first
-- Wherever the kids want to go
-- More because of socialization, lonley, no peer context

Ji Lee - The Bubble Project

Gain Notes - Day 1, Afternoon

Sunday 5, 2006

Todd DeGarmo (Studios) and Lauren Eckhart Smith (IAC) - Challenging Design Convention at IAC/InterActiveCorp's New Headquarters

- Completely useless. No notes or insight.

Fritz Doody (Elias) and Neil Franus (Sun Microsystems) - Audio Branding: Boosting Value Everywhere the Brand Lives

- Sound is everywhere.
- Using music, sound, and voice to create cognitive associations
- Music is the shorthand of emotion
- Audio mood boards create a context for critique (I like it, and this is why, and because it's true to the brand)
- (Results echoed Russell Davies lecture on brand polyphony almost exactly) A basic extended melody (audio logo) played broken down and played different ways depending on the primary audience and delivery device
- Potential for urban sound spam?
- Intentionalaudio.com/blog

Harry Rich (Design Council UK) - Trust Me, I'm a Designer (A Short Story)

- We need to make a case for good design in a more strategic and quantifiable way.
- Business class costs 7x the price of coach for a trans-Atlantic flight.
- Design s a process of communication and appreciation.
- Small/mid-size companies are able to compete, survive and be profitable through design
- Businesses that embrace design are likely to grow at 2x the average rate and can avoid competing on price
- Managers accept a level of uncertainty in decision-making, but a certain level of proof is required
- "Trust me, I'm a designer." vs. "Trust me, I'm a professional who gets results."

Michael Conforti (Assisi Conference) - Archetypes, Image and Design

- Experience is the backdrop of universals.
- Humanity is image making. We have ingrained associations with pictures.
- Image ties us into the wisdom traditions (Judaica, Hindu, spirituality) because it is bigger than the everyday.
- Goretsky's Third Symphony is written about concentration camps. How does music convey such emotion?
- Mythological coherence: Do the characters match the universals? Luke and Yoda :: student and master
- Does the root of the logo image match the image of the product?
- Images are expressions of a field. They are not to be mutated. They are meant to be expressive.
- Spirituality is receptivity. It is the ability to care about things that are bigger than ourselves.

GAIN Notes - Day 1, Morning

Thursday 2, 2006

I decided to blog my notes from the AIGA GAIN Design Means Business Conference. I hope that they are at least somewhat understandable to the outside world.

Guess what?! The confrence is carbon neutral! Woo Hoo!

Designer 2015 Survey - What are the professional requirements for designers ten years from now?

Tom Kelly (IDEO) - Introduction

- Designers were once considered a cute fashion accessory to business. Now they're front page news.
- Deigners enjoy a new status as trusted advisors.
- There's a lot of money on the table because we haven't fully tapped into the power of design.
- Design is a value generator, a catalyst for love and hate
- Design can add personality to an object. Beauty with a smile.
- From design to design thinking. D(esign) school holds the same respect as B(usiness) school.
- Companies with a steady commitment to design were rewarded with lasting competitiveness.

Moira Cullen - Breaking Down Silos: The Evolution of Brand Collaboration

- Silos, and the turf wars they enable, devastate organizations.
- 1930's: Neil McElroy - Proctor & Gamble, the founder of brand management
- 1950's: Brand image - separating products from brands
- 1970's: Brand positioning - owning a unique position in the consumer's mind
- 1980's: A brand's equity is worth more than the physical assets of the company

- 1770: Design Management - Wedgwood buying the services of local artisans
- 1940: Consumer oriented design - Lucky Strike cigarettes
- 1950: Business oriented design - IBM logo redesigned for business success
- 1980: Corporate oriented design - corporate identity, mostly used for PR

- Old Thinking: Brand = Marketing, Design = Production, Brand = Intangibles, Design = Cost

- The Internet is a space of value
- Progression of economic value: commodities > goods > services > engagement
- Progression of human value: Maslow's hierarchy of needs, physiological >>> self realization

- The balance of power has shifted from businesses to consumers
- 70% of decisions are emotionally based
- We are moving into an emotional economy
- Design is the soul of man-made creation

- Communities of creation - Users are as important as the product (YouTube, Google, Flickr, Etsy)
- Networked communities are acting like businesses and businesses are acting like networked communities (eBay)

- Emotion and Engagement are the new product differentiators
- Transaction Marketing > Relationship Marketing > Engagement Marketing

- Simplicity is the shortest path to a solution
- Design is the best conversation you can have with your organization
- Consumers are co-creating brands, value relationships, design as connection
- Silos are more effective when flat

Bo Barber (Nood) and Michael Hendrix (Tricycle) - All Look, No Feel

- Carpet samples for interior design are a major source of needless environmental waste
- Tricycle developed a way to deliver high resolution, color accurate, virtual or paper samples of carpet to make interior design decisions (via email, iPods)
- Preserve the experience while changing tactics
- It's not about carpet; it's about sustainable design
- Nood is a floor covering fashion brand that completely relies on Tricycles sample delivery tactics
- Nood owner believes that Tricycle designers speak the language of other designers better than suits, "The less I get it, the better."
- Stuff is a commodity. Service is not.
- See journal online

Bobby C. Martin Jr. (Jazz at Lincoln Center) - Creative is Not a Service, It's a Necessity (A Short Story)

- 'Moody doesn't sell.' Ignore them and go with what you think is right. Told client it was going to be magenta, ordered hot pink.
- 'But I thought you promised.' I promised before the 10,000 revisions of the original creative.
- As an in-house designer you have to be an authority on all things.

Scott Williams (Starwood Hotels) - Execute the Obvious to Rise Above the Competition

- We asked customers what they wanted, they told us, and we fixed it
- Keep your eyes open. Observe. Indifference kills. Falling trees are the most common cause of death among beavers.
- When customers adopt products into their daily lives, the company wins (Heavenly Beds at Home). When customers recommend products and change behavior, the company wins.
- Use observational research to fight indifference (surveillance tapes). Customers are not always able to articulate their needs and desires in a focus group, but it is revealed in their behavior.
- First and last impressions of a brand are the most important.
- Read NY Magazine "Group Thinker": Focus groups only confirm what the company already knows. They are comforting and directional.
- Brands that engage emotionally make more money.
- Consumers using brands for self esteem and recognition. ("I'll be a Platinum member in two days.")
- Why are people using your products and services? Watch and learn.

Shane Brentham (AutoDesk) and Kevin Farnham (Method) - Brand and Interface Innovation: Method and Autodesk Build Profitability Through Design

- Look at the experience people have with your brand.
- International web sites: consistent look and feel, consistent information architecture
- Customer centric user experience.
- The web site is a reflection of the user community, not the product
- User expectation deep dives
- Learn to ask big questions (change course mid-design process)
- Trust leads to innovation (strong designer/client relationship)
- Customer centric design processes are the foundations of any strategy

GAIN Notes - Knowledge Visualization

Thursday 26, 2006

Hello from AIGA Conference GAIN > Design Means Business in New York City! I really shouldn't be here, but the person who was originally supposed to go accepted a job at Yahoo and I was the only one in the immediate vicinity that could go in her stead.

So today were the pre-conference events. Lucky for me, the events she signed up for were right up my alley. First was a session with Terri Ducay and Joanne Mendel from Cheskin on Knowledge Visualization and the second was a tour of Pentagram's NYC studio followed by a presentation by two of the partners.

So here are my notes from Knowledge Visualization....

The power of storytelling.
-This is not information design. Information design is just a method of knowledge visualization, which is bringing knowledge to the audience.
- Great leaders are great communicators. Kennedy told stories that people could relate to.
- George Lucas based his story structure on the writing of Joseph Campbell (The Power of Myth)
-- Hero, conflict, climax, resolution
- FDR's Fireside Chat radio broadcasts - stories to keep citizens informed, bridged the gap between politicians and the electorate
-- Cheskin produces audio postcards for clients from the field during research in remote locations. They consist of a few pages of PowerPoint of just pictures, no text matched with audio from the researcher giving a short summary of the day or week's findings. They keep the client know how the research is going with little effort on the part of the client. A lot of information is conveyed with just watching and listening. No reading is required.

The Power of a Single Image (ex. Dorothea Lange)
- Capture essence of space and time
- Develop a framework to go through thousands of images (shower curtain as picture holder, software for image organization)
- Make executives SEE the problem

migrant.gif

Tools as a process of thinking to communicate with clients....
- Ethnography - Building a common base of feelings and attitudes. A day in the life.
- Semiotics - Visual language audit
-- Bunny Rabbits: crafty bunny (Bugs), fuzzy bunny (Easter)
-- Different attributes of a bunny projected on a product
-- Determining prevailing perception of a bunny from a culture

Power of a Graph/Chart/Map (ex. Edward Tufte [Napoleon's March])
- Context to know where in the information they want to look
- Army size, location, environmental temperature, distance from France
- Mapping scenarios: a day in the life (visibility of day), context/narrative/documentation of trend in actual activities/relevance
- Showing complexity in simple ways, map making

poster_OrigMinard.jpg

Power of Multiple Views of Information (ex. Powers of Ten (video))
- Macro to micro: see connections in multiple levels
- Market landscape: in the home, consumer activities
- Information design to show strategy through the market landscape
- Showing information in a language they (audience) speak

Power of Models (ex. Richard Feynman (Challenger demonstration))

feynman-challenger.jpg

- Gasket, c-clamp, ice water
- Know audience: have sympathy/empathy for how they think
-- A decision maker wants to be updated (one page brief)
-- Designer/developer wants to be inspired (profiles, personas)
-- Synthesizer wants to be educated (models, data visuals, real stuff)
-- Assessor wants to be accurate (raw data, best analysis, verbatims)
-- They all just want you to help them look good

Charles Eames, "The most important part of what we do is how we connect the legs to the seat." (probable misquote on my part, can't confirm)

If you know where you're going, you're not pushing ideas.

The Power of Comparison (ex. Al Gore (An Inconvenient Truth))
- Accept my understanding of the problem. Make your case.

-Today's business decisions are complex, time to market is collapsing.
-- Create meaningful experiences
-- Bring customers to life with video. Complex stories made simple.
-- Be a diplomat/facilitator of information
-- Show the thinking behind the concept to drive consensus
-- Reverse engineer from the desired take-away/result, direct efforts toward a goal
-- You can't afford to not work in an interdisciplinary fashion
-- Never promise, always surprise

The Kids Are Alright

Monday 18, 2006

One thing that I could not help noticing while I was at Bumbershoot was all the parents and their kids. Now Bumbershoot is a relatively kid friendly event compared to other music festivals, but it isn't exactly Disneyland either. They have a kid's science activity area and allow people to play in the fountains, but that's about it. Otherwise the programming is somewhat adult.

236617706_1279ed1ca2_m.jpg

I saw parents sitting with their kids and grooving to the New Pornographers or dancing with them on their shoulders. I witnessed the lead singer from Of Montreal freak out over the fact that there were five year olds in the audience and asked them to use "earmuffs" as he continued to drop the f-bomb. While we were waiting for Atmosphere to take the stage on the last night, the father sitting next to us in his Piston's jersey broke out a mini-DVD player and earphones for his daughter to watch Toy Story before and during the concert. When did this start happening? When did a cutting edge music and arts festival become a normal avenue for family bonding?

235778713_5b7ed90185_m.jpg237378254_f8fcf3e29f_m.jpg

Never before in history has it been so easy for people to stay on top of what is cool and trendy than with today's internet culture. Today's parents are choosing to not trade in their sneakers for a pair of loafers or their low-slung designer jeans for a pair of Gap chinos. They are redefining what it means to be a grown up and how to act their age. Sure, their maturity grows over time just the same as it always did, but they've begun to realize that they don't have to put away the trappings of their youth anymore. It is no longer uncool to be the one creepy old fart at an MIA concert because there will probably be at least a dozen other matures there with you and one of them probably brought their five year old with a pair brightly colored ear protectors at the ready. These are Grups - adults who are not ready to accept the traditional characteristics of adulthood and are still sensitive to pop-culture.

As an old co-worker once put it, "Your thirties are just like your twenties with more money." And young parents are incorporating what they enjoy into family together time. Just because you gave birth doesn't mean you're dead or that you suddenly don't enjoy the same things you enjoyed nine months before, and although little Johnny may not be able to truly appreciate Death Cab for Cutie just yet, but he'll learn and it's a damn sight more enjoyable than listening to the Wiggles non-stop every car ride.

These grup offspring may be just along for the ride right now, covering their ears to the strains of "Spanish Techno" or being more interested in the movie or the people behind her than the two rappers on stage, but that's temporary. These children will eventually appreciate the performances they go to and probably at a much younger age than you or I. But then what? Here you have an eleven year old who thinks hanging out with her parents at a show with The Rapture is an awesome night out, but do you really think that s/he will still feel that way in a few years once puberty sets in? Children naturally require an outlet for rebellion with the onslaught of puberty. How will they establish their independence and self-possession from parents who think that getting your eyebrow pierced or a wrist tattoo is kind of cool. You know that they're going to find a way to push mom and dad's buttons and when they do it's not going to be pretty.

What is the future for these kids? For these parents? When is that Misfits t-shirt going start looking way too dated on that middle-aged body? Will their kids join the Young Republicans while their parents shake their heads and hope that it’s just a phase? What about drugs and alcohol? Will the trademark grup tendency to treat and talk to their children as equals circumvent any travel down a path deemed too dark? Will adult hearing loss one day reach epidemic proportions?

In the mean time, I foresee an increasing market for youth sized band merch, kid-sized earmuffs in bright funky colors, hearing aids, kid-friendly rock bands and concerts, child/parent "time out" areas concert venues both small and large, and unobtrusive GPS tracking/paging systems for when kids get older and want to head off to another stage on their own.

As for myself, having kids is not a high priority at the moment, and it may very well be that I never procreate, but as we were exiting the Main Stage after the New Pornographers, I looked at The Zen Master and said, "If we ever do have kids, can we be the kind of parents that take our kids to places like this?" He smiled, looked back at me, and said, "Of course we will."

Bumbershoot '06

Grups together forever.

[all photos (except one) courtesy of Dave Shea]

Cult-ivating the Mini Community

Thursday 10, 2006

When does a community of enthusiasts get classified as a “cult?” When people get tattoos of the brand? When owners know something the rest of the world does not? When engineers spend countless hours of their free time doing product development for company that is only offering them more of their products in exchange?

Mini Cooper is leveraging their enthusiasts by creating a direct mail campaign with a secret box filled with a book on “A Dizzying Look at the Awesomeness of Small” and a couple decoder tools. The tools can be used to find the secret messages in Mini ads placed in five national magazines. MiniOwnersLounge.com instructs recipients on how to use the decoder tools.

SecretBox6.jpg
[Photo courtesy of Brentter]

One hidden message supposedly leads them to the site asweseefit.com about protecting insects and whatnot, but I looked and there doesn’t seem to be anything there.

Mini’s Marketing Manager and VP are also planning a 14 day 3,000 mile road trip across the US to have dinner with the 200 Mini owners joining them on their trek and enjoy live bands and comedians with the 3,300 other owners who have signed up to meet them along the way.

Read more in Ad Age and this blog. See more pictures of the creative execution here.

Rorschach URLs

Friday 14, 2006

Sometimes, if you are extremely close to a project, it's good to get an objective opinion before you do something somewhat irreversible, like buy a domain name and spend money promoting it.

Case in point, our sister agency wanted us to buy the following url:

ClientBrand2.0.com

See anything amiss. Our agency couldn't stop laughing when we got back to the office.

Here's a few more examples of good names that don't go well together. It's like peaches and cream cheese. Peaches are good. Cream cheese is good. Peach flavored cream cheese is NASTY. You'll just have to trust me on that one.

Better Late Than Mentos

Friday 7, 2006

Now that Mentos and Diet Coke Geysers have become as ubiquitous in the geek entertainment world as Star Trek and ComicCons, Mentos has finally jumped on the consumer generated media bandwagon and launched a contest for the best soda geyser videos.

The Coca-Cola Company is still ignoring the existence of this phenomenon. I guess they are spending too much money building fake happiness to capitalize on real fun. But that's an old school bureaucratic corporation for you. Hello Coke! Can we say "the 21st century version of the classic volcano science fair project?" Doesn't aligning the Diet Coke brand with supporting education and making science fun, interesting, and participatory again sound like a great idea?

Hello? Anybody there? Put down the request form and think! React! Respond! Listen to your consumers, they’re practically shouting at you!

Ah hell with it….

Good luck Hadashi and TT! I hope all that Diet Coke doesn't ruin your lawn or void your security deposit, because you have some work ahead of you if you're going to beat EepyBird.

Music is Still a Job

Wednesday 7, 2005

I was once watching a friend of mine and his brand new band open for a much bigger band, and afterwards we were talking.

Me: I like the new band. You sound really good. (I was lying. They were okay, but needed to practice more. A lot more.)

Music Man: Thanks. I want it to be just like this. I want to just focus on the music and not worry about the business side of things.

I simply stood there and nodded and decided it was best that I didn't beg him to never quit his bartending job, because when I used my internal Instant Musician Speak Translator, this is what I was really hearing:

"Trying to be a successful musician is too hard. I just want play my guitar, get lucky and score some gigs every once in a while because I know the owners of the club and not because I can actually draw an audience, and not put in the time and effort it would take to market myself, build a sizable fan base, tour, and land a record deal. I'm pretty sure I can still get laid this way."

It has always been a sneaking suspicion of mine that some people (not all, just some) become actors, artists, or musicians because it looks like easy work. Recite some lines, paint a picture, or sing a song and you're done for the day. You have "worked." It must be a real shock for these slackers to realize that the people who are actually successful at these vocations work very very hard.

Successful actors often jokingly refer to themselves as Professional Auditioners. They just run from audition to audition to audition and get rejected 90% on the time. They constantly market themselves to managers and casting agents through websites, videos, postcards, headshots, anything they can get their hands on.

Artists have to market themselves to gallery owners, collectors, and curators in much the same way.

I am always a little weary when a musician says he or she wants to stay independent. Not that I don't think that is great, but I sometimes wonder if they really understand what they are saying. When a band decides to go it alone they are undertaking all of the marketing, financing, and sales that would normally be handled by the label. They can no longer say that they are just about the music, because they're not. They are about the business too.

The Internet has made it a lot easier to do this. International exposure can be accomplished with nothing more than a web site, an email address, and a MySpace page. The bands that are really using these tools to their advantage realize that the Holy Grail for them is the same as it is for every interactive marketer: one-to-one communication.

For a baby band it is not enough that people just dig your music anymore, they have to feel like they know you too. You blog regularly and people read it. If a fan sends you an email you answer it personally and genuinely, not with a form letter and sooner rather than later. You give away free samples of your music and you give people a reason to buy the album and come to the show. Fans these days need more than just a good song, they need to like you as a person too. If they like you AND your music then they will be just that more likely to buy an album or see your show at that shitty bar in the middle of nowhere.

It may take more effort to gain a fan base these days, but the fans you do get through one-to-one marketing will follow you to your grave, or at least until the point you completely sell out and start selling your songs for toilet paper commercials.

My name is Lauren, and I do not work in the music industry. Take this for what it is worth.

When I Grow Up

Wednesday 9, 2005

Growing up I never had a clear idea what I wanted to do with my life. My focus or lack thereof, ranged from doctor to lawyer to writer to veterinarian to "business person." I couldn't have been older than 9 and I wasn't sure exactly what business people did but it seemed important, there were a lot of them, and they dressed well. Advertising Executive, let alone Account Planner, was not even in my field of vision at that young and vulnerable age, but if it was, I'm sure that dream of my life's work wouldn't sound nearly as depressing (or accurate) as this:

And yes, I still like my job, thankyouverymuch, but that comment about busting ass to get a $1,500 raise is soul crushingly accurate.

Huh?

Friday 14, 2005

I hope you're glad I don't take myself too seriously, because if I did you wouldn't get to see buzz word magic like this:

All joking aside, a word to wise marketers looking to expand their interactive marketing budget - when a company throws buzz word after buzz word at you, but puts no real thought or tangible tracking and analytics into their strategy, then be prepared to receive no return on your investment. I know a few SEM firms who are very good at that.

Marketing without accountability is stupid.

I Am Redundant

Thursday 13, 2005

It looks as though it is time for me to find a new career path. There is no clearer sign of your future employability in advertising being null and void than the automation of your entire department. Thanks Deutsch Inc. Thanks a lot.

I wonder if those sweatshops in China are hiring? I hope my fingers aren't too "adult-like."

MySpace No Longer Mine

Wednesday 20, 2005

I found out yesterday that News Corp. has bought Intermix Media, the parent company of MySpace. This is the equivalent of finding out your boyfriend has been sleeping with Anne Coulter on the side, it's the best sex he's ever had, she's pregnant, and they're going to get married.

God I feel dirty. Time for a long hot shower and a brand new loofa.

Suck-Scessories

Friday 27, 2005

I must be a hateful person. I hate romance novels. I hate call waiting. I hate companies who use base sexual references to sell a professional service. I hate bean paste. Apparently, I am filled with hate and I can add yet another item to the list. Successories.

Successorie.jpg

I can't stand them. I got a calendar filled with them from a publisher and it immediately went into the circular file. If I walk into a manager's office and I see one on their desk or, even worse, prominently displayed on their wall, I have to fight the urge to roll my eyes while thinking, "If all it takes to motivate a company and improve performance are cheap words and stock photography, then why did I bother getting an MBA?"

Then Despair, Inc. came to my attention. They poked fun at popularity of Successories and what a dog-eat-dog place the business world can be.

Demotivator.jpg

Something I can laugh at? Yes. Something I would hang on my wall, let alone buy? Absolutely not.

Finally, the Age of Enlightenment for motivational poster art has arrived in the form of Right Brain Terrain's Alternative Motivational Posters.

New Picture.bmp

The posters are beautiful pieces of art with an abstract, yet striking message. They are simple, authentic, well designed, and fail to make me gag. Making them something I would be glad to put on my wall. Even the copy in their About page is perfect:

AMP's are not intended to inspire someone to get off the couch and run a marathon. We believe they serve as subtle reminders of our imperfect nature or of our personal victories. They can be our cheerleaders on good days and our coaches on bad ones. They are positive decorations for our occasionally monotonous lives. They are wall coverings to hide the hole you punched when your best friend crashed your car.

Here's my best endorsement. I want one, and you should want one too. If you're a graphic artist reading this blog, they even have a contest to create their next poster based on song lyrics from Modest Mouse. Not a huge fan of MM, but the song works for the message RBT wants to convey.

Scraping the Bottom

Friday 29, 2005

Ad:Tech is a tri-annual interactive advertising and marketing conference held in New York, San Francisco, and Chicago. The industry's best and brightest show up schmooze, speak, learn, and party.

This year the San Francisco meeting invited bloggers to broadcast their impressions in semi-real time. This is great for people who want to go, but don’t have the personal capital or company backing to buy a ticket and finance the trip. People, like myself.

There was one entry that struck me as just plain wrong on multiple levels. Brad Waller has an entry under Exhibit Hall Observations entitled Booth Babes and Other Attractions, which talked about Search Engine Optimization, Inc.'s strategy of using a couple buxom girls in tight tank tops emblazoned with the catch phrase of "Wanna be on Top?" to attract attention from potential customers.

Now, I don't want to come off like a bra-burner, and I'm not about to claim that sex doesn't sell (it always has and it always will), but this is an awfully base stunt for a professional conference with a good portion of attendees being educated females. Why would any professional services firm alienate half of their potential audience?

The post has been edited significantly to remove the author's juvenile odes of appreciation for the booth babes since I first read it, but I'm still a little irked.

Both Mr. Waller and SEO, Inc. could have shown some class.

How Do I Love Interactive Marketing, Let Me Count the Ways...

Tuesday 26, 2005

It's my roommate's birthday barbeque and I manage to find the one former ad guy to have a little pow-wow with and discuss print (Murray's expertise) vs. interactive (my vested interest) advertising. I'm beginning to wonder if I have any shame at all.

The discussion mostly focused on the movement towards accountability in marketing efforts. As a print designer for a traditional ad agency, tracking and ROI was not a factor. We went back and forth over the pros and cons from an agency perspective and I understood where he was coming from.
Being held accountable is scary. Clients can be unreasonable and expect immediate and astronomical results from an ad that was geared to brand a product or service (or whatnot) and this can adversely affect the agency/client relationship and consequently your livelihood. That is enormously frightening.

My view is this - What kind of marketer would I be if I had no clue as to the amount of return I was getting for every dollar in my budget? I would have absolutely no footing to defend or increase my budget during the next fiscal year and rightfully so.

That's why I am having an unrequited love affair with interactive. With a print ad you have pretty good idea how many people saw that ad, at what time period, and whether or not sales grew as a result. Could other factors have played a role in said growth? Sure, but as far as you're concerned, the ad was successful.

With an interactive ad you can tell exactly how many people saw your ad and for how long. You can tell if they played with the interface, you know if they clicked through, bought the product or service, or just found out more information. You can find out if they came back later to make a purchase, or if seeing the ad a second or a third time made a difference. The list goes on.
It turns advertising into a grand experiment tempered with a goal in mind! How awesome is that? It's really awesome.

These people get it.